Castrol EDGE has premiered its latest Titanium Trial driving challenge, featuring Formula Drift professional Matt Powers driving his Roush Stage 3 Mustang whilst wearing a state-of-the-art Oculus Rift Development Kit 2 headset: blind to the real world around him, but fully-immersed in a rapidly changing 3D virtual world.
In a world first, Castrol EDGE fused video games technology and a real world driving experience, using a modified car and virtual reality technology, so a computergenerated world responded to the driver’s and car’s movements in real time.
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The video game-like experience featured a mind-blowing landscape of falling boulders, crumbling track, tunnels, sheer cliff drops and even a cameo virtual appearance from another racing icon - with the landscape's shifts reacting to Matt Powers’ every driving move.
The challenge was part of Castrol EDGE’s Titanium Trials, a series of high-powered driving challenges that bring man and machine together to push the boundaries of performance enabled by the strength of Castrol EDGE boosted with fluid Titanium technology – Castrol’s most technologically advanced and strongest oil.
After taking on the VIRTUAL DRIFT Trial, Matt Powers said: “Virtual Drift was exhilarating and challenging like nothing I’ve ever done before. It’s been awesome not only being involved and testing this next generation of gaming technology but the possibilities this opens up for motor sport in general are mind blowing. I had to rely on my instincts and the car to perform, with the strength of Castrol EDGE in the engine to give me the reassurance that the car would reach its maximum performance.”
Castrol EDGE and creative technologists, Adam Amaral and Glenn Snyder, developed the all-new technology behind the trial. Everything from the steering angle and wheel spin, to the dynamic damping and throttle position was tracked, allowing Castrol EDGE to simulate the vehicle with near perfect accuracy in the virtual world.
With the Oculus Rift DK2 updating 75 times a second, brand new technology was needed to match or exceed that rate, making a previously sit-down, stationary experience, now a mobile experience in a moving vehicle for the first time ever.